The Elemental Debuffs Guide

On a battlefield against the fiercest of monsters, having a good understanding of the tools you possess can be the key to success. Black Mages are blessed with a wide variety of useful and powerful spells, some that can help a party in numerous ways.

One of the spells that are often overlooked are the Elemental Debuffs, harmful elemental status effects that deal damage over time while reducing a monster’s attributes.

The Elemental Debuffs

There is an Elemental Debuff associated with each element, and each of them carry their own individual strengths. Some of them can be stacked together to form an even powerful detrimental effect to the monster.

The family of Elemental Debuff spells consists of:

Drown
Lowers STR – Target’s melee damage decreasd.
Burn
Lowers INT – Target’s magic deals less damage, while damage taken from black magic increases.
Frost
Lowers AGI – Target’s evasion, shield block rate and ranged accuracy is decreased.
Choke
Lowers VIT – Target’s defense is decreased.
Rasp
Lowers DEX – Target’s accuracy and chance of critical attack is decreased.
Shock
Lowers MND – MND-based debuffs hit more reliably and lasts longer

The monsters will, if unresisted, take damage over time and receive an attribute penalty for the duration of the spell. The severity of the effect depends on the caster’s Intelligence, so packing a healthy amount of INT doesn’t hurt.

Elemental Compatibility

Up to three Elemental Debuffs can be stacked, but some cancel each other out because they are incompatible. Below is a quick reference. If the debuffs are on the same row or column, they are compatible.

Rasp Drown Frost
Burn Choke Shock

This means that stacking spells like Rasp and Choke would not work as the Rasp is negated by Choke as they are incompatible.

There are various combinations that may help your party considerably. Let’s consider the following example:

Rasp and Drown
The spells are in the same row, so they must be compatible according to the above chart.

The Rasp effect causes the monster’s DEX to be impaired and decreases it’s accuracy and chance of dealing a critical attack. The Drown effect causes the monster’s STR to be impaired and decreases it’s overall melee damage.

A combination like this would prove useful to lower the damage taken by the party’s tank.

Why bother?

An adventurous Black Mage has much to gain by casting Burn on it’s prey, but only if the monster does not have to be put to sleep. Because an Elemental Debuff damages the monster over time, the monster would instantly wake up. So the usefulness of an Elemental Debuff is largely dependant on the situation.

If the monster must be kited and slept, the Elemental Debuffs are out of the question. For monsters that are kited for an extended period of time, putting Burn on it would decrease the monster’s magic damage potency, while at the same time making it take more damage from your own black magic nukes.

Food for thought? Superbly useful or just fluff?

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10 delicious fishies

Anexia
March 11th, 2009
Reply

Very nice, Kimiko! The only time I really see people using these is in assaults–black mages who chose the party route should certainly be well versed in their elemental debuffs!

Xaph
March 11th, 2009
Reply

I found the chart very helpful – thanks! Maybe you’d like to include the stat associated with the potency of the debuff? Is there a formula associated with this?

Kimiko
March 11th, 2009
Reply

One think you may want to also mention is that the damage over time effect & potency are influenced by the casters INT. If I recall correctly, it caps at 150 INT (8 damage/tick, -13 to applicable stat)

Aerroenu
March 11th, 2009
Reply

Nice to see someone else take the BLM Elemental Debuffs to heart. I congratulate you on the awesome chart where you set the debuffs in rows and columns. It helps to see a visual representation of what can stack and not… versus “casting a debuff and skipping the next debuffs”. *lol*

Also learned from (sorry, yes) my warlock class in World of Warcraft that, well… it doesn’t hurt to spend that little MP to debuff the mob as much as you can.
(^_^)

roxya
March 12th, 2009
Reply

Levelling my BLM atm (47 so kinda still PTing) and I’ve always tried to use at least one. If my resists are particularly bad I’ll be selfish and go with Burn. Otherwise I try to use Frost and, if the tank is a NIN, Rasp.

Galadrial
March 12th, 2009
Reply

very nice guide, i don;t have BLM myself, but it is harder and harder to find good information on this type of thing…

For working so diligently you may have this delicious fishie i caught this afternoon ^^

Kimiko the Furball
March 12th, 2009
Reply

/yum~yum!

Delicious fishies for the kitten! >(^v^)<

Thank you everyone, I’m going to keep improving my Black Mage and release some more guides that I can help others in their adventures.

Yuppiekin
March 15th, 2009
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Hey Kimiko!!! Love the site :) Very informative stuff! See you around :) I’ll definitely visit back to see more!

Ironside of Windurst
March 16th, 2009
Reply

I agree with Aerroenu – the rows and columns organizer is very novel and very useful. Keep it up!

Aelis
October 7th, 2009
Reply

Probably one of the first times I’ve seen someone write something on these spells.

Personally I use them myself as they are also a great way to engage an enemy early on when you don’t want to start casting big damage spells and pull hate (or at least you shouldn’t).

In today’s world of BLM’s raised by Manaburns these spells are often forget, and sometimes I wonder if people even buy them at all anymore.

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